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Designing ‘Six Ages’, a Storytelling Strategy Game

In this 2019 GDC session, designer David Dunham shares how the pieces came together to create a re-playable emergent narrative in Six Ages: Ride Like the Wind. Register for GDC 2022, in-person in San Francisco, March 21-25, 2022: https://gdconf.com/passes-prices/?_mc=blog_x_gdcsfr_un_x_gdcsf_x_x-1 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range […]

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30 8月 2022
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